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Fly-n-BOOM!: Physics-based fun game for iPhone and iPad

Bunny mad! No {1|one} plays a prank on this bunny! Hold on tight as you fly your screaming friend and his rocket into those pranksters, blasting them and anything else around!

Fly-n-BOOM! features 43 levels of {difficult|challenging} physics-based {enjoyable|fun}, which will {maintain|keep} you entertained for hours and hours. {Numerous|Multiple} worlds and {poor|bad} guys {every|each} with a {distinctive|unique} artistic and cartoony {style|design}. Contains a {selection|variety} of energetic, funny and comical sound effects. Lively animations to get you immersed in the vibrant world. Lots of replay value as you {attempt|try} to get a high score and {3|three} golden rockets for {every|each} level.

Dodge obstacles such as cannon balls as you maneuver {via|through} some maze like environments. Crash into particle bombs, which blow up and hurl particles around the level. Also smash into corrosive bombs to melt away structures in the level to get at your pesky foes. {Numerous|Many} levels {need|require} {much more|more} than brute force to {total|complete} so get your thinking cap on! A light-hearted game for all ages!

About the Developer:

Born and raised in Ontario, Canada Michael Smith has been an avid gamer his {entire|whole} life and also an active member of the gaming community. {Following|After} graduating from Brock University he worked at a {main|major} Video Game {Business|Company} for just under {3|three} years. He {created|made} a bold {choice|decision} to pursue his own path, where he could bring his own {suggestions|ideas} to life and {develop|build} an engaging relationship with {clients|customers} and the gaming social scene. He {really|truly} believes video games are an evolving form of art.

http://itunes.apple.com/ca/app/fly-n-boom/id435710813?mt=8

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