Last Monday, I Love Katamari for the iPhone and iPod Touch was released, and iPhone/iPod Touch owners everywhere rejoiced. OK, only Katamari Damacy fans would rejoice, but c’mon, who isn’t a fan of a game where you can roll up pretty much anything and everything into a giant ball?
When I heard the news, I immediately went to the App Store and plunked down $7.99 of my own money for the game. I absolutely loved playing Katamari Damacy as well as its sequel, We Love Katamari on the PlayStation 2, and looked forward to see how the iPhone/iPod Touch version would fare.
As I expected, it’s absolutely stunning, and the music is as addictive as ever (“NA-NAAAAAA-NA-NA-NA-NA-NA-NA-NAAAAA The Katamari Damacy” is stuck in my head at the moment). The story part of Katamari is usually a fun little quirk of the game, and it’s no different here. It starts out with the King of All Cosmos losing his memory of Earthly objects, and wants the Prince to roll them up so he can remember them. And as always, you’re asked to roll the katamari ball over all sorts of objects of varying sizes, and as you roll up more things, your ball grows in size, making it possible to roll up larger objects–even animals and people.
Originally posted at Crave