Matt Ripston releases Block Busting Planet Panic 1.0 for iPhone and iPod Touch

by iPhone App Review

in New Apps,iPhone Games

Independent game developer Matt Ripston is proud to introduce Block Busting Planet Panic 1.0; a physics based puzzle game for the iPhone and iPod Touch.  Designed from the ground up to be a pick up and play game which utilizes the iPhone or iPod Touch touch screen.  Block Busting Planet Panic offers replay ability to the player; each level can be solved in multiple ways.

Players must use their spaceships rover to gather components on an alien planet.  Players must gather these components, while ensuring the rover does not hit the ground in 50 unique levels of gameplay.  Levels vary in difficulty from easy to near-impossible.  Block Busting Planet Panic features a level selection menu, best time per level tracking, achievements, and original sound effects.  From the menu, users can restart the current level, choose a new level, change settings, and view achievements and credits.  When selecting levels, players must clear 8 out of 10 levels to open the next set of levels.  Within settings the player can mute/unmute music and sound effects, and reset all levels played.

Block Busting Planet Panic at a glance:

  • 5 sets of 10 levels, complete 8 to move to the next set
  • Level select which tracks best level time
  • 8 achievements to complete
  • Catchy Music/Sound effects that can be turned on/off
  • Dynamic alien landscape
  • “Just gotta finish one more” gameplay
  • Powerful physics engine

Supported Languages:
* US English

System Requirements:
* iPhone or iPod Touch 2.2.1 or later
* 8.3 MB device space

Pricing and Availability:
Block Busting Planet Panic 1.0 for iPhone is only $0.99 (USD) and available worldwide exclusively through the App Store in the Games category. Review copies are available upon request.

Block Busting Planet Panic 1.0: http://mattripston.com
Purchase and Download

Located in Mahwah, New Jersey, Matt Ripston is an independent developer, creating iPhone games for distribution on the iPhone App Store since February 2008.  Matt focuses on creating casual puzzle games that can be played for minutes at a time.  Games great for when you are stuck in a waiting room, or on the train.

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